Helix Drop

Turn the tower, find the gap

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Best level
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Points
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Runs

Swipe left or right to spin the whole tower. Two clean gaps in a row and the ball turns into a wrecker.

Level
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Points
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Best
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SMASH
Swipe across the tower to spin it
Run report
The tower caught you

Red sectors end a run the moment the ball is not smashing.

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Level reached
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Best level
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Points earned
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Point bank

Each column is one drop, newest on the left. Deeper columns mean more levels cleared.

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Total runs
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Average level
Skins
Point bank
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Earned by clearing levels and smashing platforms.

Choices persist and the play screen draws exactly this.

Settings
Rotation smoothness

How long a swipe keeps carrying the tower after your finger leaves.

Fall speed

Gravity applied to the ball each frame. Higher means less time per level.

Impact feedback

A ripple is drawn where the ball lands. Purely on screen, nothing else.

Every value is written to storage the moment you move it, and the play screen reads all three on entry.